Kampania |
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IzW SotBE MT PW PS OoDB PPS ZwM NT Wolność OP NO SoF |
Era |
D Wb Ww - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
A Herder of sufficiant ability can become what the Steppe Orcs call a Drover, the elite of the IceWind order. With age and experience in the control of elemental magics. Some have claimed to be capable of summoning forth fierce blizzards from a clear sky, an unlikely feat unconfirmed by outsiders. When asked about the mechanics of their abilities they often answer by refering to themselves as 'conduits'. Just what it is that they channel is never revealed.
The tribespeople claim to notice a blue tinge that begins to pervade their normally brown complexion and a crystalline hardness of their skin. Other steppe orcs whisper that this is because their hearts pump not blood, but ice.
Uwagi specjalne: Jednostka dysponuje atakami magicznymi, które zawsze mają wysoką szansę trafienia przeciwnika.
Awansuje z: | Icewind Herder |
---|---|
Awansuje na: | Icewind Master |
Koszt: | 34 |
PŻ: | 54 |
Ruchy: | 5 |
PD: | 110 |
Poziom: | 2 |
Charakter: | chaotyczny |
ID | Steppe Drover |
Zdolności: |
staff obuchowa | 6 - 3 wręcz | ||
frostbite chłód | 8 - 4 na odległość | magiczny |
Odporności: | |
---|---|
sieczna | -20% |
kłująca | -10% |
obuchowa | -10% |
ogień | -10% |
chłód | 40% |
astralny | 0% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | 3 | 30% |
Grzybowy gaj | 3 | 40% |
Góry | 3 | 50% |
Głęboka woda | 99 | 20% |
Jaskinia | 2 | 40% |
Las | 2 | 60% |
Otchłań | 99 | 20% |
Piasek | 2 | 30% |
Płytka woda | 3 | 20% |
Wioska | 1 | 60% |
Wzgórza | 2 | 50% |
Łąka | 1 | 40% |
Ściana jaskini | 99 | 90% |
Śnieg | 1 | 40% |